Pikmin 2 Emulator

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Pikmin 2 Emulator

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Pikmin 2

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesPikmin
Platform(s)GameCube
Release date(s)JP April 29, 2004
NA August 30, 2004
EU October 8, 2004
AUS November 4, 2004
Genre(s)Real-time strategy
Mode(s)Single-player, Multiplayer (2)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGPVE01, GPVP01, GPVJ01
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pikmin 2, the sequel to Pikmin is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature 'Bulbmin', and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. Pikmin 2 was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.

  • 1Problems
  • 2Enhancements
    • 2.116:9 Aspect Ratio (Widescreen) Gecko Codes

Problems

Pikmin 2 Emulator

Crashes

As of 5.0-845, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking 'Enable MMU' in the game's properties solves this issue. See issue 9899. Fixed by 5.0-2079.

Enhancements

16:9 Aspect Ratio (Widescreen) Gecko Codes

The Widescreen hack has clipping and HUD alignment issues.

NTSC-U

EU

60 FPS Action Replay Code

Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS.

These results can be swapped by exchanging 0002 and 0001 in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since:

  • Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS.
  • D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version):
blue → red → yellow → purple → white → bulbmin
  • D-pad left in the GC version cycles through Pikmin in the reverse order.

2-Player Story Mode

This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus.

HD Texture Pack

Pikmin 2 HD Texture Pack by HenrikoMagnifico

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Pikmin 2 online emulator
5.0-14862(current)
2.0(r5384)
Emulator

Pikmin 2 Emulator Pc

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7478Windows 7Intel Pentium E5800 @ 3.2GHz xATI Radeon HD 5450Game runs smoothly at 100%. problems are: longer loading times, all water is black, sounds are incorrect and off. Other than these You'll have to use OpenGL rather than directX9. other than these, this game runs great.
r7584Windows 7Intel Core i7-2820 @ 2.3GHzAMD Radeon HD 6970MAbsolutely no bugs found yet.Sol
3.0Windows VistaAMD Athlon LE-1640NVIDIA GeForce 9200Game runs perfectly at around 25FPS, only issue is that in the Nintendo screen it sometimes gets stuck.190.219.8.152
3.0Windows 7Intel Core i5-430M @ 2.27GHzATI Mobility Radeon HD 5165Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music.FallToSleep
3.0Windows 7AMD Phenom 2 X6 1100T @ 3.3GHzNVIDIA GeForce GTX 470Game runs perfectly and without any problems and at a constant well playable speed.DeadNoob
r7714Windows 7Intel Core i3-370M @ 2.4GHzAMD Radeon HD 6370MFully playable: No slowdowns, no known glitches during gameplay. During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters.
3.0-591Windows 7AMD Athlon x3 450 @ 3.2GHzAMD Radeon HD 5770freeze at startup of the game HLE dsp PAL version. LLE using dsp.galetteosucresama
3.0-601Windows 7AMD Phenom x3 @ 2.1GHzAMD Radeon HD 6770Fully playable using Direct3D9 at 1920x1080 internal resolution, runs at a consistent 30FPS speed, faster than any other game I have tested on this system in fact. Have experienced no crashes an hour into the game, watched the intro sequence with no crashes either. However, severe graphical glitches will be encountered unless EFB copies is enabled.
3.5Windows 7Intel Core i5-2500AMD Radeon HD 6950Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.
3.5-367Windows 7Intel Core i3-2100 @ 3.1GHzATI Radeon HD 5450Perfect, runs at full speed and there are no graphic errors.
4.0-717Windows 7AMD Phenom II 965 @ 3.6GHzATI Radeon HD 5870Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked 'Ignore Format Changes', all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.incassum
4.0-926Mac OS X 10.9Intel Core i7-3520M @ 2.9GHzIntel HD Graphics 4000Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.
4.0-2103Windows 8.1Intel Core i7-4700MQ @ 2.4GHzIntel HD Graphics 4600Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.snesiscool
4.0-4163Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.Xerxes
4.0-8627Windows 10Intel Core i7-4790K @ 4.0GHzNVIDIA GeForce GTX 9703xIR (1080p), 8xMSAA, 16xAF, on OpenGL backend with HLE audio. Full speed 99.5% of the time, and always during gameplay (game 100% completed, including Challenge Mode). Amazing! Only minor stuttering during scene changes. Emulation is darn near perfect. Recommend upgrading status from 'playable' on capable hardware.MomoSkySky
5.0-1331Windows 10Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Some problems with this game have cropped up since my last test. First of all the game is very prone to crashing to desktop with default settings; this can be fixed by checking 'Enable MMU' in the game's properties. Secondly, notes can disappear from the background music using HLE if there's many simultaneous sounds at once, using LLE seems to solve this. Lastly there are texturing problems on text in menus, and the sky in the background of the end of day screens; nothing I tried fixed this, but it's pretty minor. All in all, with these settings enabled and everything else default, the game holds the exact same performance it did before, with the same slowdown in Perplexing Pool.Xerxes

Pikmin 2 Gamecube Emulator

Gameplay Videos

Pikmin 2 Online Emulator

Pikmin series
GameCube
Nintendo Wii
  • Pikmin(2009)
  • Pikmin 2(2009)

Pikmin 2 Wii Emulator

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