Key codes and character codes
Jun 29, 2014 Download Flash Actionscript 3.0 for free. Commonly used classes. ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.
Actionscript 3 0 For Adobe Flash free download - Adobe Flash Player 11.1 for Android 4.0, Sothink Video Encoder for Adobe Flash, FreeSpin3D Extension for Adobe Flash CS4, and many more programs. ActionScript 3.0. Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4. The Timer class is the interface to timers, which let you run code on a specified time sequence. Use the start method to start a timer. Add an event listener for the timer event to set up code to be run on the timer interval. Every element in the array, starting with index 0 and ending with the highest index, is converted to a concatenated string and separated by commas. In the ActionScript 3.0 implementation, this method returns the same value as the Array.toString method. String — A string of array elements.
You can access thekeyCodeandcharCodeproperties of a keyboard event to determine what key was pressed and then trigger other actions. ThekeyCodeproperty is a numeric value that corresponds to the value of a key on the keyboard. ThecharCodeproperty is the numeric value of that key in the current character set. (The default character set is UTF-8, which supports ASCII.)
The primary difference between the key code and character values is that a key code value represents a particular key on the keyboard (the 1 on a keypad is different than the 1 in the top row, but the key that generates “1” and the key that generates “!” are the same key) and the character value represents a particular character (the R and r characters are different).
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The mappings between keys and their key codes is dependent on the device and the operating system. For this reason, you should not use key mappings to trigger actions. Instead, you should use the predefined constant values provided by the Keyboard class to reference the appropriatekeyCodeproperties. For example, instead of using the key mapping for the Shift key, use theKeyboard.SHIFTconstant (as shown in the preceding code sample).