Sifting through a pile of puke with a pair of tweezers and then analysing the hair found therein by means of microscopy is not, under normal circumstances, the stuff of an enthralling game. But when you're emulating TV's favourite forensic whodunit, what other choice have you got?
CSI: Crime Scene Investigation is a video game based on the CSI: Crime Scene Investigation television series. The game was developed by 369 Interactive, published by Ubi Soft, and was released for the PC in 2003. It was also ported by EPCConnect, and published by Aspyr on the Macintosh.
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- The first CSI game with achievements was CSI: Hard Evidence, which was developed by Telltale Games, published by Ubisoft and released on 05 October 2007. Since then there have only been 2 more.
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- This is a game-like activity where kids can follow the experts from the TV show CSI to learn about how forensic science helps solve crimes. From forensics.rice.edu Added February 25, 2011.
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CSI: Miami is a show where a bunch of struggling actors solve crimes across South Florida with a mixture of old-fashioned detective work and newfangled forensics. Which initially leads to some interesting gaming. There's no action, and instead you visit locations to talk to suspects and gather evidence. Notice a suspicious looking substance on the corpse's trousers? Take a swab. Looking for fingerprints? Spray some Ninhydrin around the place.
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With your evidence safely zip-locked it's off to the morgue or labs for analysis, and once you've got what you need andthe 'evidence trinity' of suspect, victim and location is complete, you swoop in for the arrest. Full marks for doing something different, but it doesn't hang together as an enthralling game experience.
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Interrogations are simply a matter of exhausting the supplied question options, and every shred of evidence has to be correctly inspected using the appropriate piece of equipment to find the next clue. It's like a survival horror game stripped of everything bar the cut-scenes and puzzles. Locations are bland and static -click on something to look at it, click on someone to talk to them. The whole thing's about as free-roaming as a man in a straightjacket locked in a padded cell, and about as fast moving as a glacier.